Weekly Wringer #95: Is gaming better today than ever?

Many of us have been gaming for most of our lives. In that time we’ve seen plenty of change in the industry. Generation after generation of consoles have come and gone, PC hardware that would’ve been a pipe dream in the early 90s is now commonplace, and mobile devices have grown in leaps and bounds to become a huge force in gaming. But is there a “best” age for gaming? A moment where the the good games far outweighed the bad and gaming creativity shined brightest? Today the Commodore takes some time to ponder the epochs of gaming past and present as led by the community. After offering his own take on the best, he asks a question about the experiences of mobile gaming… of the future! It’s the Weekly Wringer!

MP3 Version Here: Weekly Wringer 95


  • Mr. K Mr. K
    Posted May 6, 2013 at 10:08 AM | Permalink

    Am I looking for a AAA gaming experience on handheld? No. But I’m kind of sure that it’s coming– at least in baby steps.

    I’ve got a DS. I’ve thought about getting a 3DS for the new Zelda title, but that’s neither here nor there.

    I’ve mentioned this before, but I’m a teacher. I carry my DS with me everywhere, whether I get to play it or not. I pull it out when I’m waiting for a faculty meeting or when I’ve finished grading papers during my planning period. I use it at the movie when I’m waiting for the previews to start. I use it other places. I’m heading back to school this fall to get my Master’s degree. I’ll probably use it between classes– that is, when I’m not studying.

    Lately I’ve been playing through the Final Fantasy 3 remake on DS. I’ve owned this game since 2009, but I still haven’t beaten it. I’d like to, but I never can find the time to play through it in that mobile setting because of the game’s scope. If it were on a console, I could devote an hour or so a night to it and be done with it. But because it’s on a mobile platform, and with the way I, personally, treat mobile gaming, I can’t seem to finish it.

    To me, mobile gaming has to be incremental enough so that when what’s happening starts to happen, I don’t have to say, “Hold on a sec, I need to save/ get to the next checkpoint.”

    Now, like I said, there’s more of a push for that coming. I’ve heard that the next Smash Bros game will have a 3DS component to it. I’ve also heard that in the next expansion of World of Warcraft (which is still a ways away), you’ll have the option to play a mobile version of the game in the same vein as the RTS Warcraft games with your in-game character serving as the hero class unit.

    If you want to step back from rumors and possibilities for a second, Hideo Kojima is already implementing this. When Metal Gear Solid: Peace Walker came out for the PSP, he quickly realized and admitted to making a mistake releasing it on a handheld system because of the sheer scope of the game.

    When it was re-released on PS3, he included a system where you could continue to play your same save file from the PS3 version to the PSP (and vice versa). I think that’s the first step in this AAA handheld title push, because he’s even said that MGS5: The Phantom Pain will have a handheld component, if you so choose. Though I think Final Fantasy 8 did this first, with the chocobo handheld thing that was never released outside of Japan.

    Personally, I’m not looking for AAA titles to come out on a handheld simply because of how I approach mobile gaming.

    Though that’s not to say that others have another opinion on the topic. Which is why I say that this push in gaming IS coming.

    • Mr. K Mr. K
      Posted May 10, 2013 at 4:15 PM | Permalink

      So I made my original comment on Monday. Today is Friday. As of today, with the completion of Final Fantasy 3, I have accomplished one of my goals in life– to beat every mainline Final Fantasy game. Well, of those released so far.

      Anyway, I ended up playing my DS at home a lot to accomplish this. Something I never do. I felt a little strange playing at home, because I normally play at work or waiting on something. I even felt a bit silly doing it, feeling that I could be doing something more important– even if it was just playing a console game. Simply because of the way I approach handheld gaming.

      Again, this goes back to personal preference, because I’ve seen others in these past five days talk about how much they love their handheld games, even the more time consuming ones that could possibly be considered to be “AAA” by this week’s definition.

      I guess now I can go after the goal of beating all of the mainline FF games on original console. That may take me another decade or so. Who knows. I just felt the need to make this addendum.

  • DTX180
    Posted May 6, 2013 at 10:58 AM | Permalink

    About last weeks wringer:

    I don’t understand the “I have more games to play than ever and not enough time” argument that everyone in their post college years mentions now (not calling you out personally, a lot of my friends do this). You made a small attempt to explain why, but the reason why our generation now feels overwhelmed about it all is because we have a busier life than when we were a freshman in high school. We work 8+ hours a day, we have relationships and families, we have social events to go to, etc. I can find a stretch run in any year of the late 80s, 90s, or now where a 25+ year old with a career will feel like there are too many games to play.

    This week:

    I’m not really looking for an AAA title on a mobile platform….yet. Mobile devices are looking like a major part of gaming’s future, but as of right now I don’t think our androids and iphones can really offer us what is needed for a good AAA title. I also question if touch screens can really be a platform for an AAA title.

    I’m interested in seeing how smartphones develop over the next few years. Right now it looks like a lot of good convenience improvements and meh gimmicks. But maybe these improvements could lead to a new type genre that the mobile market would be able to thrive with? Use something like siri in an AAA mobile game? There is a lot of room for things like this, which excites me. But as of right now, I don’t have much interest in AAA mobile games. I also think that when AAA games start to appear on mobile devices, they are going to have to be very different from the genre and presentation of the AAA games we see today.

  • Posted May 6, 2013 at 1:53 PM | Permalink

    Nope, not looking for an AAA in the handheld market. If you think about it, we already did – back in the day – with Pokemon. And the cellphone market already has it with Angry Birds. In both cases they were “Accidental hits” if you ask me, with nobody foreseeing the longevity, impact, or just how well they’d sell, not just the games but the merchandise associated with them.

    That said, I think the handheld market is absolutely perfect for ‘casual’ games. Especially with the focus on touch screens, they are the perfect medium for puzzle games and point-click adventures. It’s not that they’re incapable of an AAA title, and it’s impressive seeing how much more capable cellphones are now than they ever were in the past. They’re meant for quick experiences that can be tucked away neatly, forgotten, and picked up again in the future.

    It’s the nature OF mobile games to be that way. On a car trip to somewhere and need to kill some time? TETRIS! Waiting at an Airport/Train/Bus station? POKEMON. Long lunch period and nobody else is in the break room? Eh I’ll get in a couple screens of Sonic Advance or something… maybe some Elite Beat Agents.

    I remember playing one of the Phoenix Wright games when I was working at Wally-world, I had an hour long lunch, and it was rare for me to have someone to talk to strangely enough. (Either i was just on a weird lunch cycle or the people there I had no interest in talking to) so my DS got a LOT of use in those days killing time. I played Animal Crossing, Sonic Rush 1 and 2, and the Ace Attorney games. It was a lot of fun, and with the exception of PW, I had no trouble setting the game down and going back to work.

    AAA titles tend to have money pumped in them and hold very big expectations. They tend to be very involving and project an attractive atmosphere which keeps you glued to them for hours on end. They also tend to have very long production schedules, and any number of factors can take them from being a solid title to a quickly forgotten piece of trash best left in the bargain bin.

    I just don’t see that happening to handheld devices of any kind. Not on the scale we see for larger traditional platforms. So unless an AAA title for a handheld is by a different standard, then you can’t really call it that. I mentioned Pokemon and Angry Birds, the former’s budget was so tight one of the developers stopped taking a paycheck so the game could even be completed. It’s just how well it was received and how many units sold that made it a AAA in my mind. And who even saw Angry Birds being as big as it was? We’ve seen that very game before in other forms but somehow this one took off. Big. If anything, handhelds will be known for their ‘sleeper hits’.

  • Posted May 6, 2013 at 4:08 PM | Permalink

    Without a moment of hesitation I can say that I have no interest in moblie gaming whatsoever. I’m not talking about only the future of moblie gaming… I’ve never understood the need since Game Boy.

    Even so, I pushed myself to buy nearly every handheld console and do my best to enjoy playing a game on a very small screen (including the Sega Nomad and Turbo Express) for seemingly no reason. I mean, never has it come to mind while playing a game in my living room the thought, “Man, I wish I could play this game on a really tiny TV with crappy sound… that would be awesome!”. After PSP and the DS, I quit and sold everything I had left. The closest I’ve come to enjoying a game on a small screen has been with the Wii U.

    I’m not saying I know better than anyone else of course and in fact; not enjoying portable systems has been a big pain for me. Every spin-off title, sequel and remake released only on a portable system gets me pulling my hair out. Gimme the games on a proper system! Link to the Past 2 on the 3DS only!? With my Wii U collecting dust!? Come-on!

    On top of it all I really don’t like touch screens. One day someone gave me their phone and suggested I try a pinball game they downloaded. Pinball on a console using buttons on the control isn’t the real pinball experience but pressing a flat surface with no button at all??… I believe I told the person, “please take it away from me before I delete this game.”

    I wish people weren’t interested in mobile gaming because then it could fade and go away but… it looks like that wont be happening. I wish I could answer this question with a direct “this is why mobile gaming sucks” but I can’t think of anything good as a comparison to justify the purpose of mobile gaming at all. Travel maybe?…. how often do I travel?

    Wow, that was a pretty bitter answer. Maybe I should buy up some Game Boy, Game Gear, PSP, DS, 3DS, Dreamcast VMU, Nomad, Turbo Express, Game Boy Advance, Wonderswan, N-Gage, and Lynx systems to make a nice pile and light them on fire to let off some steam.

    I know many many people enjoy mobile gaming and it’s better to game than to not game at all. I just don’t get it and I’m probably missing out on some great games.

    Fail, does not compute.

  • Young-blood Young-blood
    Posted May 6, 2013 at 5:54 PM | Permalink


    Do I want big games releasing on my handheld consoles? Yes.

    Do I want THE SAME big games being released on my handheld consoles? No.

    I use my handheld console to pass the time when I’m on a bus, or waiting for something. I want something I can easily drop in and out of for 10-20 minutes at a time. I want games where distractions, while they may cause some problems, don’t ruin the experience outright. I can’t think of any AAA games for the home consoles that are like that (Obviously, this is all subjective). Either you need to be paying the utmost attention, or 10-20 minutes just is not long enough to get anywhere.

    However, I think we are getting releases of both kinds. Fire Emblem: Awakening is probably my example of a AAA title on handhelds that really works as a handheld game. Then there are things like P4 Golden. A game based around a huge story, that takes hours to really make any noticable progress. I’d consider it a AAA title, but it just doesn’t work as a Handheld game, yet it’s exclusive to the PSvita (For now).

    Thats my thoughts. Now, I’m off to play more sacred stones until the next portable question.

    • Posted May 8, 2013 at 10:01 PM | Permalink

      Persona 4 golden totally works as a handheld game, I beat it on the vita back in December / January. The way the game moves though days its really easy to pick up and set down again.

      So far most of the massive JRPGs on the console that I’ve played have been a far better experience as handheld games rather than on a home console or pc.

    • Lot Deathhail Lot Deathhail
      Posted May 9, 2013 at 12:06 AM | Permalink

      I’m totally with you on the 10-20 min thing.

  • Knightcrawler
    Posted May 6, 2013 at 6:17 PM | Permalink

    No, I’m not looking for standard AAA games on mobile platforms.

    “Core” games? Sure. I enjoy the re-releases that come out on mobile platforms (Dragon Quest games re-released on handhelds a decade later, for instance), but by just about everything someone expects from a AAA game you have to sacrifice in the transition to a mobile platform.

    I played and enjoyed Mass Effect: Infiltrator on the iPad. It looked great for a mobile game, but the controls left so much to be desired. It also featured many fewer RPG elements than the original Mass Effect games, which was a shame. But this was probably because they already spent so much money on a game they weren’t sure there would be a market for, and because the larger mobile market wouldn’t appreciate those elements.

    There really is something about blocking out everything else but the game and just being absorbed in it. Compromising with a smaller screen, with background noise distracting you, finger smudges over what is supposed to be something very serious, and your hands aching from the awkward controls, the simplified controls dumbing down the game… these sacrifices are too great. The same exact game on a PC or console would be a much more enjoyable experience, so the effort of making a AAA game is wasted on a mobile device. And if the game was made for PC or console from the beginning, the game would look and sound better too. Forget streaming from the cloud, because that introduces latency.

    Would I enjoy flying a TIE Defender on my iPad? Yes. But I’d always rather do it with a flight stick/throttle/rudder pedals and keyboard, and a big screen with great speakers.

    Some AAA games might be well suited for mobile gaming, depending on their aesthetic or controls. But in many of these cases it doesn’t take much thought to consider how it could have been better. What’s left is a tiny minority.

  • DragonChi DragonChi
    Posted May 6, 2013 at 8:45 PM | Permalink

    AAA games can be looked at 2 different ways. What is AAA to YOU, and that AAA is to the general gaming populous. It’s almost unfair to use that as any kind of prerequisite. All I ever look for is a game that is enriching in any way it can be and worth my money. This can easily be either a Flagship IP title from Nintendo on my 3DS, to some obscure third party title from whoever.

    I play games to be entertained and be content. That can be achieved in so many ways. So really, anything goes and I’m open to anything. Regardless of the platform its on, let alone mobile ones.

    That is my ultimate stance.

  • Lot Deathhail Lot Deathhail
    Posted May 7, 2013 at 4:22 AM | Permalink

    I’m not really looking for a AAA gaming experiences on a mobile platform. I know they can do do it. I remember the hours I spent on the Pokemon games. But I’m just not into mobile gaming. I hate straining my eyes on those small screens. I’m sure if I was out more I might think differently. As it is, I just recently got a phone with a keyboard. I don’t see a smart phone in my near future and money is tight. I rather spend my money on a game for a console I already own (of course while saving for the new xbox), than trying justify buying a new phone/hand held console. We will see what the next gen has for us.

    Also. I understand the miss reading, I get the impression you wrote down what you were going to saying, but LOT is a bit different than LOL. Don’t worry, though, I still like you Commodore. Keep the quality entertainment coming man.

  • Markies
    Posted May 7, 2013 at 9:56 AM | Permalink

    I think my answer would be a little invalid in this question, so I am going to do my best to keep it short.

    I am one of the few people in the world who does not own a cell phone. I will not go into what I think about them or even about the users of them. So, when it comes to a cell phone, I have no interest in one or playing any sort of game on them.

    • Mr. K Mr. K
      Posted May 7, 2013 at 11:03 AM | Permalink

      I don’t think the question specifically refers to mobile phone gaming, but gaming with mobility. Which includes handhelds.

      • Markies
        Posted May 7, 2013 at 3:41 PM | Permalink

        I thought it was solely mobile gaming compared to handhelds. But, if it includes handhelds, then that is a whole new experience.

        I think AAA titles are ALREADY on handhelds. Some of the games on the GBA and DS have been absolutely superb. I am not much of a handheld gamer, but there are many of them that I would love to play. I am all for handheld games getting better and more in depth.

        However, for the mobile platforms, those are better suited for games that last only a few minutes at the most. I cannot imagine a AAA game that lasts several hours doing well on handhelds.

      • DTX180
        Posted May 7, 2013 at 4:46 PM | Permalink

        Ya, i agree with Markies. I think commodore meant mobile phones/tablets. AAA games have been on handheld systems (a ton of Pokemon games for example) for a long while now.

        • NightWolf
          Posted May 8, 2013 at 5:38 AM | Permalink

          I think he meant all mobile devices since he said “…on mobile platforms of any kind”. Especially since before asking the question he mentioned the 3DS and Nvidia Shield.

          • Posted May 9, 2013 at 12:31 AM | Permalink

            I was slightly confused too but re-watching the video after listening to it in my card he does say platforms of any kind so i would assume handhelds are included.

            I tweeted him a few min ago asking about it so hopefully we can get clarification tomorrow.

          • The Male White Mage The Male White Mage
            Posted May 10, 2013 at 2:31 PM | Permalink

            The thing with the term handheld and mobile gaming is people use words interchangeably when something is similar. So most people will use mobile for all portable systems since that is the popular word of choice that people use today.

  • I Feel Asleep I Feel Asleep
    Posted May 7, 2013 at 5:04 PM | Permalink

    I would like to see more AAA titles for mobile platforms that are designed for the platform instead of ports of for from other systems. The handheld market(GBA, DS, PSP, etc.) has had some great AAA franchises like Pokemon, Persona, and Professor Layton just to name a few. While the mobile market(smartphones, tablets, etc.) haven’t had any AAA titles that have gotten gamers really excited in the same way. I knew people who bought the DS just for Pokemon but not many people are buying smartphones based on the game library. I know that smartphones have some games that have sold well but they weren’t AAA titles so to speak. Another big difference is the way people play mobile games. It seems to me that most popular smartphone games are time wasters than in depth story driven games. Not that I mean that in a negative way but you play them for a shorter amount of time and you want to be able to jump in and out of them easily.

    So long story short I would like to see some AAA titles that were designed for the strengths of smartphones and for the type of experience that mobile gaming is geared toward in the first place.I’d like to think that since mobile gaming on smartphones is such a new platform that it just needs some time to come into its own.

    • Posted May 8, 2013 at 11:18 PM | Permalink

      I can think of one coming soon that you might be interested in if your after games that are designed for handhelds and that is: ‘Batman: Arkham Origins Blackgate’. There designing a Metroidvania 2.5D counterpart to the console version that’s being developed by some of the guys from the Metroid prime series. Unfortunately beyond that i don’t think there’s much info about it, i haven’t seen any screen shots yet. The Idea sounds good though, and defiantly has peeked my interest.

  • TheBeerNinja TheBeerNinja
    Posted May 7, 2013 at 7:21 PM | Permalink

    Would I be interested in seeing AAA titles on mobile systems? My answer is MOSTLY NO. When I enjoy a fancy new game, I prefer to set aside a few hours to fully experience the world the game designers created. I really do not think elite games can exist on a mobile platform since they lack the large screen and superior sound of a home system (headphones can be used for either so I’m not including them.)

    I have never been a big fan of mobile gaming, even as a kid. Most of my experience was playing Game Gear in the car during extended drives or playing the Tiger Handhelds and Nintendo Game and Watches. I just never saw the point in playing inferior games while my Sega Genesis or SNES boasted a diverse library of top notch fun.

    Mobile gaming today is mainly a quick distraction while killing the last 10 minutes of lunch or waiting in an airport or dropping a dirty deuce (I know many of you animals do the same thing). However, I do very much like the idea of supplementary content for AAA console games being available on mobile devices. The Game Cube and Gameboy of the time had a connection with Animal Crossing that allowed the player to bring a portion of the game with them or load the NES roms to the Gameboy. The PS Vita has refined this process quite a bit, but I’m still a little unclear on how it works, not to mention I never play the PS3 or own a Vita. I do like the idea though of being able to play minigames or some alternate reality of a console game on a mobile device. Something that allows one to level up characters or play the minigames (like in Fable or Red Dead Redemption) is something that I would consider purchasing a mobile system and even pay something like $5 for game plus access. By meshing the goodness of consoles with quick fun on a mobile platform, a gamer can experience the AAA title wherever one may be at the time.

    On a final note, there is one game I feel defies this entire discussion because it is so unique and offers such an open experience with that game being MINECRAFT. It would be super sweet to connect to one’s Minecraft world on the computer or X-Box from a smart phone or an iPad, but Minecraft is still basically the same game when contained solely to the mobile platform. Finding a way to push the social aspect of Minecraft further by creating a link between mobile and home (or office)devices may finally convince me to go out an drop a ton of money at an Apple store by picking up a notebook, an iPhone, or an iPad. I would even consider picking up the lot of them for a fully linked Minecraft experience. They are all good on their own, but I still need that last reason to jump into the Apple pool. Minecraft is just that damn good.

    • Posted May 8, 2013 at 11:07 PM | Permalink

      -=-=-=-TheBeerNinja Said:=-=-=-=-=-=-=
      “The PS Vita has refined this process quite a bit, but I’m still a little unclear on how it works, not to mention I never play the PS3 or own a Vita… I do like the idea though of being able to play minigames or some alternate reality of a console game on a mobile device.”

      I own a vita and use it all the time so hopefully i can clarify things for you. Forgive me if I’m wrong but I think what your referring to is ether the cross buy system, cross play system or the Cross controller system. (That’s a lot of crosses.)

      Cross Buy means that if you buy a game on the vita or the PS3, your allowed to play it on both, and (usually) they share the same trophies, so you can’t get trophies on both versions. So far all the games in this category are indie games that cost $15 or less. Guacamelee, Thomas Was Alone, PSminis, or any PSone game are examples of games in this category. Some Cross Buy Games are also Cross Play Games.

      Cross Play refers to big full games that your able to play with ether the vita or the ps3. For instance if your playing dead or alive 5 plus on the vita, you’ll be able to fight someone on a ps3 or vice versa. I’m unsure as to weather or not this has to be on a local LAN or not. Most of these games are $40 on the vita. Games in this category would be things like ‘PlayStation All-Stars’ or ‘MLB 13 The Show’.

      Lastly there are Cross Controller Games. Not a lot of games use this yet but it allows you to use the Vita as a controller for a ps3 (and most likely ps4) game. The only thing I’ve seen actually use it is little big planet 2, and it doesn’t really seem to enhance the experience that much. It pretty much makes the vita into a makeshift WiiU except not a whole lot of games seem to support the cross controller feature.

      So to my knowledge there really isn’t any mini games that you get by having a vita and a ps3, but there are some neat features that you get from having both… unfortunately i don’t own a PS3. But with the cross play games they really are pretty much the same games with the graphics usually being scaled down a bit for the vita.

  • NightWolf
    Posted May 8, 2013 at 5:58 AM | Permalink

    My initial reaction to this was no, I prefer gaming at home where I can dedicate several hours in front of a big TV, but after thinking it over I wondered how can I know if I want something or not if it doesn’t exist yet? I think that’s the reason a lot of us aren’t excited about the idea of AAA gaming on mobile platforms; we just haven’t seen any developers fully explore what they can create on those devices yet. There’s no reason the next top-seller can’t be for the 3DS or other mobile device. A good game is a good game no matter what platform it’s on.

  • Askew_Taboo Askew_Taboo
    Posted May 8, 2013 at 3:36 PM | Permalink

    I don’t foresee AAA titles being produced solely for a mobile device. Technology gaps have been shrinking and mobile gaming devices are becoming as powerful as consoles, and I believe that most games will be released with the idea that you can chip away at them in chunks while out of the house and continue your progress again in your living room.

  • Yoshi_Knuckles
    Posted May 8, 2013 at 6:44 PM | Permalink

    I have one thing I must say about the last Wringer’s question.
    Personally, I think YES there are more great games available now then ever before, why? BECAUSE EVERYTHING FROM THE PAST YOU CAN STILL PLAY TODAY! not to mention most of them are easier to obtain and play then ever before!

    Now on to this week’s topic: Am I Looking for a AAA Gaming experience on mobile platforms?

    I have to answer this in 2 parts, regarded mobile devices as in cell phones, tablets etc, No. HELL NO. Not yet at least. Right now I feel like they are the perfect place for all the shovalware to go for right now, because that is where the audience that wants /buys that crap is currently looking for games. In the future maybe it will be more plausible, but I feel that having solely touch controls is too imprecise for AAA games to fully immerse the player. If you have tried to play Super Mario Bros on a smartphone, imagine trying to play something like Halo or Assassin’s Creed using solely touch controls. Yeah. sounds like a nightmare doesn’t it?

    Now as far as Handheld gaming consoles like the 3DS and Vita go, Yes. Very much so. I can’t say much for Vita as I don’t have much interest in it, but as far as the 3DS is concerned, it will more then likely become my MAIN console for playing new games on for quite some time.

    Why do I say that? I am a loyal, hardcore Nintendo fan, and always have been, and the console that currently shows the most potential to me for my needs as a gamer is the 3DS.

    Now you may be thinking something like “Go home Yoshi. Your drunk. The 3DS doesn’t have any AAA titles.” I would like to say, you are WRONG. Dead Wrong.

    Here is a list of great games that may or may not be AAA titles, that have either came out, or are coming for the 3DS that I am interested in, and there is a lot more too:

    Luigi’s Mansion: Dark Moon,
    Fire Emblem Awakening,
    Donkey Kong Country Returns 3D,
    Monster Hunter 3 Ultimate,
    Castlevania Lords of Shadow: Mirror of fate,
    Resident evil: Revelations,
    Paper Mario: Sticker star,
    Kid Icarus Uprising,
    Yoshi’s Island 3DS,
    Mario and Luigi: Dream Team,
    the new Zelda: alttp sequel, etc.

    My current outlook on modern gaming is a really optimistic one, and considering I hid away from it for about half the last decade due to the onslaught of cash ins and FPS clones out there.

    I Personally feel like the handheld gaming market right now shows more promise then the home console market, at least if you are a Nintendo fan.

    To truly answer your question, I would love to see 3DS and Vita be fully supported when it comes to AAA games, I feel that the handheld consoles have grown powerful enough to provide the same amount of immersion that the home consoles do, not bringing AAA games to handhelds is just a STUPID move on publishers parts.

    Here’s a few reasons why I think that handhelds are better then home consoles right now:

    1: Cost of console/games is cheaper then that of home consoles.
    2: Graphics have hit the point on the Handhelds where they look just plain amazing.
    3: There is a wider variety of games coming out for them, compared to home consoles which has mostly been first person shooters as of late
    4: Convenience of being able to take it almost anywhere
    5: Not having to worry if someone else is using the TV

    I’m pretty sure I got my point across. =)

    To sum it all up, I feel that AAA titles NEED to be on 3DS and Vita just as much if not more so then any of the home consoles coming out. As far as smartphones, tablets etc is concerned, AAA titles on them right now is a disaster waiting to happen that I would like to see avoided.

    • Yoshi_Knuckles
      Posted May 8, 2013 at 6:57 PM | Permalink

      I think I should also mention that I hate the term AAA title, I feel that it is some stupid game industry “buzz word” and is too broad. That and What exactly makes something a AAA title? I think labeling games like that is well, wrong.

      • Posted May 12, 2013 at 3:52 PM | Permalink

        I think AAA simply means, game with a ‘gigantic budget’. I’ve been looking around the inter webs to figure out the exact definition and it varies, some say its biased on the amount it’s expected to sell and some say its biased on the quality of the game. It would seem though, the majority of people agree that it just means a very high budget game.

        I think a good comparison between the two could be the dead island series and the boarderlands series. Wile i feel both are a great series boarderlands is clearly AAA wile dead island is not.

    • patlefort
      Posted June 25, 2013 at 8:21 PM | Permalink

      About controls and touch screens, well, people play FPS with a controller so… I’d say it’s not very important to people. Else they’d play FPS with a mouse and keyboard.

  • Posted May 8, 2013 at 10:45 PM | Permalink

    I think it depends on your definition of “mobile gaming”. If we’re talking about AAA on smartphones, then i have no interest at all. I hate playing games with a touch screen and i don’t really enjoy 95% of the casual games I’ve played on smartphones. Most touch screen games get old fast, and usually are just awkward to play.

    Now if when you say “mobile gaming” Handhelds are included that’s an entirely different story. Over the last 9 months my PS Vita has quickly became my favorite gaming device. So, YES, I’m totally looking for all the AAA titles for the vita and I’ve been picking them up as often as i can. I don’t wanna sound like a walking AD for the vita but it’s really a great experience playing games on it with its OLED screen and (often times) console quality experiences. The screen really is something else and if you haven’t had the chance to see an OLED screen you owe it to your self to check it out, owning this makes me want an OLED soooo bad.

    So far massive JRPGs really lend themselves to the system really well. ‘Persona 4: Golden’ was fantastic, and considering the day system in it its quite easy to pick up and set back down… but its also just as easy to play for hours at a time. I’ve currently been working my way though ‘Atelier Totori: The Adventurer of Arland’ and wile its not as good as persona 4, but it plays really well and is quite a nice experience of the vita. Atelier Totori has really wonderful graphics, some of the prettiest I’ve seen on the system.

    Aside from JRPGS, The Assassin’s Creed game was pretty good. I’m not the biggest AC series fan but i picked it up anyways because i wanted more content for my vita. I really didn’t see any barriers that made it worst to plan than the console games, it did have a little motion sensor / touch garbage but it was fairly minimal. Most other AAA Games that I’ve played for instance: Gravity Rush, Little Big Planet, Wipeout 2048 among others have held up to their console counterparts.

    One of the main reasons I enjoy using my PS Vita for massive AAA titles is not because I’m always gaming on the go, far from it, but because my girlfriend likes to use the TV in our apt to watch netflix stuff when she has free time, so I’m unable to play games console games as much as i would like, especially when i wanna dive into a AAA title for hours on the weekend. The Vita allows me to play huge games whenever and wherever I like which works great for my living situation.

    I mean, just imagine playing a fallout game or Skyrm on the go, it would be the greatest thing ever, ever.

    So All in all, its a big resounding YES from me, I’ve thoroughly enjoyed every AAA PS Vita title I’ve played and I’m hopeful that we’ll see more.

  • mrandycretin mrandycretin
    Posted May 9, 2013 at 4:34 PM | Permalink

    i think there already are AAA titles for handhelds, and i love them. the more the merrier. i read Mr. K’s comment (way above), and i totally get his point, but for me it’s the exact opposite. I’m currently playing Final Fantasy III on the ds as well, and i’d never get through it if i were playing it on a console. i’m in the middle of at least 3 console rpg’s (breath of fire, secret of evermore, final fantasy mystic quest)and i don’t know if i’ll ever finish them.
    but i can play for hours on my handhelds. they’re just a more comfortable setting for me. i can lay back and play them while my girlfriend watches a movie or whatever. not to mention they’re quite a bit cheaper. if it wasn’t for chrono trigger being ported to the ds or final fantasy vi to the gba, i probably wouldn’t even own those games, let alone put in the time to finish them.
    as far as new systems are concerned, the only one i’m very interested in getting is a 3DS. between the new pokemon, the mario games available, they’re coming out with a sequel to a link to the past, yoshi’s island, etc. …it just has more of the kind of games i want to play.
    as of right now, my gba is my favorite system…what with all the super nintendo ports and the metroids and castlevanias.

    i feel like i’m probably all over the place, but i like the accessibility of handhelds… and i’m in favor of better games for every system.. if that system happens to be a handheld, lucky me.

  • Red Mage Red Mage
    Posted May 10, 2013 at 1:43 PM | Permalink

    I’m looking for a AAA experience anytime I pick up a game be it handheld or home console. Of course that’s a pipedream because it’s impossible for every game to be absolutely exceptional but it’s not crazy to want the best gaming experience possible each time I pick a controller.

    However, I have different standards and expectations for console gaming and handhelds. Handhelds tend to be about a generation or so behind in hardware power from home consoles (that gap is ever narrowing but that is another discussion). When I judge a handheld experience, I don’t necessarily expect it to push gaming’s boundaries like a console or pc game with cutting edge technology but rather if the handheld game is of similar quality to what console games were like running on similar hardware. I don’t expect a 3DS game to necessarily match the scope of a PS3 game like Skyrim but I do expect them to match quality of Wii or original Xbox games which is in similar range of hardware capabilities.

    The downside to being a generation behind in hardware is that I don’t think developers put as much effort or resources in handheld gaming in general as they do with consoles. Don’t get me wrong AAA handheld games have existed since the days of the original Game Boy ex. Legend of Zelda: Link’s Awakening is very comparable in quality to Link to the Past in my opinion (definitely a step down but it emulated its style very well) and was an absolute lifesaver for the many long car rides of my youth.

    But on a positive note because the development costs are cheaper, they do take more risks in game design. The DS has some of the most original and unique games of the last generation. Say what you want about iOS and Android gaming but amidst the daily crap that floods the app store, there’s also some very interesting software that has come out on those platforms as well (Osmos, Groove Coaster, my latest addiction Super Stickman Golf).

    I’ve become more and more strictly a handheld gamer especially since they all have backlit screens now (my 10 year old self squinting to play Link’s Awakening in the car at dusk would be jealous). I still play on my consoles but less and less with time. I just enjoy the versatility of handhelds more and being able to play for a couple minutes on the go or play for hours at home. Being portable gives me more options of where and when I can play, and I like that. I think eventually the mobile and home consoles will eventually merge as the gap in power narrows. It’s sort of happening with Wii U. I imagine within the next two Nintendo handheld generations, it’s handheld and home console will be one in the same. The device that has a screen that can be played on the go but also be able to connect to a TV or computer monitor to be played on a big screen. When gaming gets to that point, I think there will be no excuse but to expect AAA experiences on handhelds.

    For now, I am just happy when AAA experiences are released for my handhelds. I expect them and want them but know that always won’t happen due to the current state of the market.

  • The Male White Mage The Male White Mage
    Posted May 10, 2013 at 3:16 PM | Permalink

    Do I need to Ctrl-Ins part of my post from the last Wringer since I already posted my thoughts on triple-A titles in general. Anyhow I prefer just browsing for random games on any console since you never know what you will find.

    Talking about mobile games I must first state I classify Nintendo and Sony’s portable systems as handheld consoles. So about mobile games I do not own any mobile device and am not planning to buy any (except maybe a low cost tablet to use only as a photo album) since myself I don’t have a need for any.

  • Jax Mandrake
    Posted May 10, 2013 at 5:18 PM | Permalink

    First time commenting on a Weekly Wringer.

    I won’t waste much time as most of what I’d say has already been said: there have already been AAA titles on portable consoles and cell phones, there’s really no need for a game that’s meant to be played on a TV screen/monitor to be adapted for on-the-go, it all depends on what you want to play and when, Blahdeblah McGillicuddy.

    Because I have very little money at all (my income consists of food stamps and Michigan bottle returns), I can’t spend much on games. That said, I think the definition of a triple-A title for a mobile platform will be necessarily different from a triple-A title on a home console. Casual puzzlers like Bejeweled and Angry Birds and Tetris are perfect games for something that fits in a pocket and can be fired up for short bursts, while the average highly-publicized first- or third-person shooter almost requires a big screen, not to mention something that’s designed with a multiplayer experience in mind.

    Great examples from my own library: I’ve almost always used my Game Boy family for Pokemon and puzzles above all else. My DS has seen more of crossword puzzles, sudoku and picross than anything else, and even my 3DS (a Zelda-themed unit which was a Christmas gift from a fabulous female sibling) has played host to Puzzler World 2012 3D than Zelda: Ocarina of Time 3D which was bundled with it.

    It all depends on what suits the machinery best.

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