The Way Games Work: Kinect for Xbox 360

If Kinect were a farm animal, what kind would it be?  But perhaps more importantly, how can Microsoft create a video game peripheral that espouses to recreate all of the motion control of the Wii and PlayStaion Move without an actual controller?  Roo takes aim at the last of the 3 big technical achievements to come out of E3 2010: The Kinect (formerly Natal) for the Microsoft Xbox 360.

14 Comments

  • skysamfreeman
    Posted September 12, 2010 at 2:52 PM | Permalink

     Awesome and very informative as always! Still on the fence about Kinect though.

  • Arkus
    Posted September 12, 2010 at 4:15 PM | Permalink

    syre is innovatation in here

    humorus asian ad aside, Kinect is just an eye toy with a firmware update.

    and of course they both ripped this off

    I had no idea that the Activator came with a training video…

  • Mr. K Mr. K
    Posted September 12, 2010 at 6:29 PM | Permalink

    I feel like I know more about the product now. Which is vital is vital in arguments against Microsoft.

    Hopefully the Kinect will be Microsoft’s Waterloo and they’ll give up on console gaming after this.

  • Arkus
    Posted September 13, 2010 at 4:32 AM | Permalink

    What sucks is that there is so much potential for this device, and it’s just going to get used for dancing games and gimmicky crap like that. U dudn’t see a single title I’d be excited to own for this thing at E3.

    As for the Move, I did see a few, but not enough to make me want to invest my dollars on a eye toy I don’t own as  well as a the move controller.

    Fuck it, I’m just going to buy a Wii…

  • Mr. K Mr. K
    Posted September 13, 2010 at 5:26 AM | Permalink

    To be honest, there are no 360 games that interest me. Most of the games I prefer to play also came out on PS3.

    I might be convinced to buy a Move– IF it doesn’t get relegated to stupid crap like dancing and party games.

    As for the Wii, I will be buying one soon. I’ve got to get Metroid: Other M. And The Legend of Zelda: Skyward Sword will be coming out soon.

  • TommyJames
    Posted September 13, 2010 at 5:29 AM | Permalink

    @Arkus: That’s what I’ve been saying all along.

    That and if you plan on playing the Wii, allow yourself to get into the movement suggested by the game instead of trying to figure out how not to.

    It makes the games more fun.

    You probably don’t like the Kinect because it would actually force you to make those movements.

    I would like to see a golf trainer on this device that analyzes your swing and offers correction tips. 

    God knows my game could use it.

  • TommyJames
    Posted September 13, 2010 at 5:41 AM | Permalink

    @ Arkus: And they are all still riding Nintendo’s coattails on the concept.



  • KuraraII KuraraII
    Posted September 13, 2010 at 12:11 PM | Permalink

    Eh, gotta give them at least props for not copying Nintendo’s method almost identically.

  • Mr. K Mr. K
    Posted September 13, 2010 at 12:41 PM | Permalink

    Sony didn’t copy anyone. The Move was in production long before the Wii was a glimmer in Nintendo’s eye. And if you saw Roo’s last "The Way Games Work," you’d know that Move is very different from the Wii-mote.

  • Hipermusic
    Posted September 13, 2010 at 12:51 PM | Permalink

     Well the Playstation Move was in production in the ps2 era but that only means that the Wii was in production during that time aswell. Nintendo took the risk first and they succeded. All 3 work very differently but in the end it’s all about  taking a piece of the market that nintendo explored first.

  • Arkus
    Posted September 13, 2010 at 3:32 PM | Permalink

    @Tommy, don’t deny how hard you were laughing when all I had to do to beat the fencing game was to waggle the controller. Oh i did get my ass beat in golf because they fix’d that. You should have seen it when it first came out, most ofthe motions they advertised were falsly advertised. That shit pisses me off knowing we have this motion controllers and they aren’t the 1 to 1 they claim to be. I wasn’t fully feeling that 1 to 1 with the motion plus…but it is leaps and bounds betetr than it was at launch. Btw, whats up with the lolaiming in that archery game? 😛

    As far as Kinect goes, it’s a fucking over priced webcamera used to play dancing games.  I laughed hard when the little asian girl came out at E3 to play Kinectimals "I luv U Skittles!"

    Move hada few titles that seemed interesting. Killzone 3 with the Move looked like it could be fun. I enjoyed Red Steel, so we’ll see.  They have their own brand of Wii Sports coming out called Move Arena, that might be fun. Another game for Move that looked interesting was Sorceror, you move the Controller like a wand to cast spells.

    Sony gets it, Nintendo Gets it, why doesn’t M$ get it? I figured they be all over ways to play Halo or Gears of War with the Kinect. Instead we had some guy come out who looked like a used car salesmen pushing kinect adventures and kinectimals "I luv U Skittles!" Yes, everytime I refer to that game I will put in that qoute.

    As far as the Xbox 360 goes, I wouldn’t mind having one. There are some games on ther I would like to have…but Kinect seems like a waste of money at the moment.

  • Mr. K Mr. K
    Posted September 18, 2010 at 8:55 PM | Permalink

    I love Roo’s expression in the freeze frame.

  • JP
    Posted August 9, 2011 at 1:26 AM | Permalink

    Do I smell a PS fanboy in here?…

    Anyway I own the three consoles and don’t really care for any motion control features for any of them. From what I’ve played, they only work well with party games, but I guess the wiimote is the only one that has gotten more than few titles right and also a few interesting but not necessary motion quirks in games like Mario Galaxy and Kirby’s Epic Yarn. Unfortunately the Kinect has not been exploded to it’s full potential yet, and the move it’s basically a wiimote with a ridiculous glowing bulb on top of it, yes even if it dose not apply the same technology as the Wii, it’s the same gaming experience.

  • raffi12
    Posted September 3, 2011 at 8:59 PM | Permalink

    The explanation of how the depth sensor works isn’t correct.  It doesn’t derive depth from brightness of the IR light, this would NEVER work reliably.  The IR emitter isn’t a simple light source, it’s a laser projector that projects a very specific dot pattern across the scene.  The camera reads the results of the projection, and how the dots are perturbed by objects in the scene.  From some fancy math processing you can get the distance value for each pixel.

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