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Echo Screen Live #42: What Makes a Game?

Chat with us live every 1st and 3rd Wednesday of the month at 9PM Eastern. And don’t forget that we’re now a downloadable podcast on iTunes, Stitcher, and the podcatching app of your choice – Search for “Echo Screen Live” Tonight, a fundamental question – what makes a video game? Must it have a story? […]

Echo Screen Live #41: E3 2014 Recap

Chat with us live every 1st and 3rd Wednesday of the month at 9PM Eastern. And don’t forget that we’re now a downloadable podcast on iTunes, Stitcher, and the podcatching app of your choice – Search for “Echo Screen Live” E3 2014 is in the books. Now it’s time for the guys take a look […]

Echo Screen Live #40: 5 Years of Clan of the Gray Wolf!

June 3, 2014, marks the 5-year anniversary of Clan of the Gray Wolf!  And we have the fans to thank for supporting us long enough to even get this far.  Thank you! To celebrate, we’re going to have an anniversary-a-palooza for Echo Screen Live this Wednesday, June 5th!  Join us here at 9pm Eastern to […]

Weekly Wringer 106: Nintendo Hardware Questions

Time to talk Nintendo today as the Commodore looks back on last week’s question about whether the big N should stay in the hardware business. And then it’s off to a question for next time about encyclopedic knowledge of videogame universes. It’s the Weekly Wringer! MP3 Only Version:

Echo Screen Live #39: Best Sci-Fi Movies of the New Millennium

Chat with us live every 1st and 3rd Wednesday of the month at 9PM Eastern. With a new list of the top 20 best recent Sci-Fi movies according to Rolling Stone, it’s time for the guys to pull out their opinion hats and passionately argue why your views are demonstrably false. We discuss where the list […]

Weekly Wringer 105: Embarrassed by Gaming in Public?

In this Episode, the Commodore talks about being ashamed by your games. In public that is. Ever felt the gaze of onlookers as you bring out the PS Vita or 3DS? Or do you not care a lick about non-gamers and their opinions? All angles are discussed. And then it’s a question for next time […]